Martin SynchroZap QX250 User Manual Page 12

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12 SynchroZap QX250
3.
Apply power to the SynchroZap. After it resets it is ready to respond to
the controller. The DMX protocol beginning on page 18 describes in
detail how the fixture responds to DMX commands.
Loss of DMX
If the DMX signal is lost, the SynchroZap automatically executes a random sequence using
the music trigger after 5 seconds. DMX control resumes when the signal returns.
Controllable effects
Channel 1: lamp on/off, shutter, reset
When power is applied to the SynchroZap, the lamp remains off until a “lamp on”
command is sent from the controller.
To strike (turn on) the lamp, set channel 1 to lamp
on (5%).
Note: A peak of electric current that can be many times the operating current is drawn when
striking the lamp. Striking many lamps at the same time may cause a voltage drop large
enough to prevent lamps from striking or trip the main circuit breaker. It is a good practice
to strike lamps one at a time at 5 second intervals.
The lamp can be turned off from the controller by sending a “lamp off”
command. Set channel 1 to lamp off (100%), channel 2 to green (45%),
channel 3 to gobo 9 (34%) and hold for 5 seconds.
The lamp cannot be turned on again until after it has cooled for approxi-
mately 5 minutes. If the lamp does not strike, send the lamp off com-
mand and allow it to cool.
Channel 1 also controls the shutter, allowing you to black out the light and flash the light at
variable or random speeds for strobe-like effects.
Finally, the mechanical effects can be reset to their home position by sending the “reset”
command (95%).
Channel 2: color wheel
The SynchroZap has 9 dichroic color filters plus an open white position. Between each
position is a split-color position. The color wheel can also be rotated at varying speeds and
scrolled using the music trigger.
Channel 3: gobo wheel
The SynchroZap QX250 has 19 gobos plus an open position. The gobo wheel can be rotated
at varying speeds and scrolled using the music trigger.
Gobo 9
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