Martin DMX Controller 2518 Specifications Page 11

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4 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
Quick start and concepts
Quickstart
Programming LightJockey
Introduction to programming
This short introduction will help you get started using the Martin LightJockey quickly. It assumes that
you have some basic experience programming moving lights and are familiar with Windows. Additional
information is available in this on-line "Help" documentation.
If you are a Martin 3032 programmer
Programming with the LightJockey is similar in many ways to programming with the 3032 Controller.
Fade times and the Off/Snap/Fade control, however, will be new features to 3032 programmers.
The best way to learn your way around the LightJockey is to experiment. As you try the controls, be
aware that clicking with the left and right mouse buttons often do different things. Note: depending on
software version, screens and button names may differ from those shown here.
LightJockey Desktop
Configuring fixtures
The first step after configuring the hardware is to select and address your lighting fixtures in the
Fixture Configuration window. In the following example, the LightJockey is set up to control 2 MAC
600s.
1. Choose Setup > Fixture Configuration from the main menu.
2. Select "MAC 600 (mode 2/4)" from the list of Available Fixture Types (found under the Martin
Manufacturer heading). Drag and drop it on line 1. Add another MAC 600 to line 2. (Multiple
fixtures can also be added using the Add (fixture name) button.)
3. If the addresses are already set on the fixtures, click the fixture, select the DMX link it's on, and
enter its address in the DMX Address field.
4. If you want the controller to automatically assign addresses, click Auto Address. Click Find
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